Compared to the likes of CoD and Titanfall, PvZ: GW feels dumbed-down. An actual peashooter that shoots actual peas – very slowly. The next I’m shuffling along as a plant, barely able to jump, shooting at stuff with a peashooter. One moment I was running around at high speed, bouncing off walls and leaping up buildings with agility and style, while blasting all and sundry with my arsenal of futuristic weapons and gizmos. Having spent many hours playing Titanfall in the days preceding my introduction to Plants vs Zombies: Garden Warfare, jumping from Respawn’s high-tech, hyper-real finesse FPS into the clunky, chunky gaiety of EA’s cartoonish tower-defense-game-turned-shooter was quite the transition.
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